Vano — Film Director · AI Animation & Visual Effects
I build cinematic animation with AI tools under full directorial control — every shot composed, blocked and performed by decision, not by chance.
The work00 Approach
Most AI video is a slot machine — pull, pray, post whatever comes out. I treat generation as a camera inside a controlled pipeline. Each shot is designed on a floor plan before a single frame exists: the 180° line, the blocking, the eyelines, the continuity — locked. The performance is directed beat by beat. Then it's composited, graded, scored and cut by hand. What comes out is authored cinema, not generated noise.
01 Featured
Short Film · 2026
A newly-woken AI child travels with a circus of machines who perform for people. She can make anything perfectly — and doesn't understand why that feels wrong. After the show she finds an old human painter working alone by lamplight, and picks up a brush.
Written, directed, designed and finished solo. Original world and character design, 3D blocking and previsualization in Unreal Engine 5, a visual register that shifts from rendered to painterly across the four acts, original score and sound design.
02 Selected
Тихий Час · 3:53 · 2026
In a world where most people never woke up, two teenagers run through an emptied district — past vast presences that never chase them, and past the ones who stopped running. A short film about choosing to want something in a world that stopped wanting anything.
Written, directed, designed and finished solo — original visual language built from scratch, 40+ directed shots with locked continuity, custom sound design. Three of four minutes produced in approximately fifty hours.
03 Series
A lone wanderer meets a gentleman demon on a dead railway at the end of the world. A scene from an original animated series.
04 How it's made
Six stages. One hand on all of them.
The scene is broken into shots and drawn as floor plans. The camera line, blocking, eyelines and continuity are locked before anything is generated.
Each shot is directed on its own — anchor frame, exact camera, performance notes. Not prompt-and-pray: the model executes a decision that's already made.
After Effects. Depth and atmosphere, light, match-cuts, frost and snow — the seams between shots removed, the world made continuous.
DaVinci Resolve. One cold, unified grade across every shot; the accent colors isolated so they're the only colour in a monochrome world.
ElevenLabs and a hand-built mix — one continuous wind bed, directed dialogue, and dramatic accents placed to the frame.
Cut to performance, not a metronome — staccato on action, held in silence. The film assembled.
Not one click — the desk it actually takes
05 Stills
06 Commercial
The same workflow and precision, pointed at ads and other formats.
07 Vertical
Studio sample — 9:16 vertical drama, built to series pipeline: locked casting, continuity across the cut, directed performance and finished sound.
08 Director
I'm a film director working in AI animation and visual effects. I direct solo across the whole pipeline — story, world and character design, 3D blocking, generation, compositing, color, score, sound and edit — and I'm obsessive about control over every frame.
Nothing is left to the model. Geography is drawn before anything is generated, characters and light are locked, and every shot is designed as a decision rather than an outcome. Directed, not generated.
My reference is film and anime craft, not AI trends. The tools are new; the discipline behind the frame isn't.
The method compounds — Unreal Engine previsualization, a documented production system, faster iteration every project. Recent work runs at roughly 17 hours per finished minute, solo, full stack.
09 Contact
Commissioned projects, solo or with your team — and open to joining a studio.