Vano — Film Director · AI Animation & Visual Effects

Directed,
not generated.

I build cinematic animation with AI tools under full directorial control — every shot composed, blocked and performed by decision, not by chance.

The work

00 Approach

The model never decides. I do.

Most AI video is a slot machine — pull, pray, post whatever comes out. I treat generation as a camera inside a controlled pipeline. Each shot is designed on a floor plan before a single frame exists: the 180° line, the blocking, the eyelines, the continuity — locked. The performance is directed beat by beat. Then it's composited, graded, scored and cut by hand. What comes out is authored cinema, not generated noise.

01 Featured

Anima

Short Film · 2026

A newly-woken AI child travels with a circus of machines who perform for people. She can make anything perfectly — and doesn't understand why that feels wrong. After the show she finds an old human painter working alone by lamplight, and picks up a brush.

Written, directed, designed and finished solo. Original world and character design, 3D blocking and previsualization in Unreal Engine 5, a visual register that shifts from rendered to painterly across the four acts, original score and sound design.

20262.39:1 StoryWorld designDirectionUE5 blockingGenerationCompositingColorScoreSoundEdit Solo

02 Selected

Quiet Hour

Тихий Час · 3:53 · 2026

In a world where most people never woke up, two teenagers run through an emptied district — past vast presences that never chase them, and past the ones who stopped running. A short film about choosing to want something in a world that stopped wanting anything.

Written, directed, designed and finished solo — original visual language built from scratch, 40+ directed shots with locked continuity, custom sound design. Three of four minutes produced in approximately fifty hours.

3:5321:9 Original style systemDirectionGenerationCompositingColorScoreSoundEdit Solo2026

03 Series

Evlampiy

A lone wanderer meets a gentleman demon on a dead railway at the end of the world. A scene from an original animated series.

0:5621:9 DirectionGenerationCompositingColorSoundEdit Solo2026

04 How it's made

Six stages. One hand on all of them.

01

Direction & shot design

The scene is broken into shots and drawn as floor plans. The camera line, blocking, eyelines and continuity are locked before anything is generated.

02

Controlled generation

Each shot is directed on its own — anchor frame, exact camera, performance notes. Not prompt-and-pray: the model executes a decision that's already made.

03

Compositing

After Effects. Depth and atmosphere, light, match-cuts, frost and snow — the seams between shots removed, the world made continuous.

04

Color

DaVinci Resolve. One cold, unified grade across every shot; the accent colors isolated so they're the only colour in a monochrome world.

05

Sound design

ElevenLabs and a hand-built mix — one continuous wind bed, directed dialogue, and dramatic accents placed to the frame.

06

Edit

Cut to performance, not a metronome — staccato on action, held in silence. The film assembled.

Not one click — the desk it actually takes

Directing image generation with locked composition references
GenerationDirected references — composition locked, only light and weather change.
Compositing the shots in After Effects
CompositingAfter Effects — glow, grain, light, match-cuts, layered sound.
Color grading in DaVinci Resolve with scopes
ColorDaVinci Resolve — one cold grade, film emulation, scopes.

05 Stills

The wanderer, amber eyes, in the storm
Evlampiy — the wanderer
Marrow-fire on a skeletal hand
marrow-fire
Smoking close-up, painterly skin
the stop
The demon's glowing goggles
the gentleman
The demon skull, the name
a name

06 Commercial

The same workflow and precision, pointed at ads and other formats.

0:29ConceptDirectionGenerationCompositingColorSound DesignEditSolo

07 Vertical

Micro-drama

Studio sample — 9:16 vertical drama, built to series pipeline: locked casting, continuity across the cut, directed performance and finished sound.

9:16CastingDirectionContinuityGenerationColorSoundEditSolo

08 Director

Vano

I'm a film director working in AI animation and visual effects. I direct solo across the whole pipeline — story, world and character design, 3D blocking, generation, compositing, color, score, sound and edit — and I'm obsessive about control over every frame.

Nothing is left to the model. Geography is drawn before anything is generated, characters and light are locked, and every shot is designed as a decision rather than an outcome. Directed, not generated.

My reference is film and anime craft, not AI trends. The tools are new; the discipline behind the frame isn't.

The method compounds — Unreal Engine previsualization, a documented production system, faster iteration every project. Recent work runs at roughly 17 hours per finished minute, solo, full stack.

Portrait still from the work

09 Contact

Open to work.

Commissioned projects, solo or with your team — and open to joining a studio.